Tuesday, August 6, 2019

First Case of Forensic Dentistry in American Justice

First Case of Forensic Dentistry in American Justice Xavier Riaud Story of the first identification in forensic dentistry endorsed by the American justice Summary: In 1849, Webster killed Parkman. The latter’s body had never been found but his dental prostheses had. Webster was arrested and was prosecuted for the murder. The analysis of the dental prostheses carried out by Parkman’s personal dentist, positively identified the aforementioned prostheses and which immediately condemned Webster to death. This was the first case of identification in forensic dentistry which was endorsed by American courts. Key Words : Forensic dentistry, history, justice. Georges Parkman was born in 1790. He studied medicine at Harvard Medical College in 1813. He travelled in Europe in search of knowledge and improvement [4]. It was a profoundly humanistic medicine that he discovered with the pioneers of medicine who devoted as much time to their patients’ well-being as to therapeutics, strictly speaking. Upon his arrival home, he undertook to put into practice everything that he learned on the old continent. However, in Boston, he came up against the medical lobby which did not want to disrupt its habits. Disappointed, he decided to distance himself with the medical world and took over his father’s business when the latter died in 1835. Parkman made a fortune in real estate and pawnbroking. He became an influential citizen in the life of the city of Boston. During almost 40 years, Parkman and Webster were colleagues at the Massachussetts Medical College. In 1849, Webster was a chemist professor who had been teaching there for 25 years. He got into debt with Parkman. He owed him the tidy sum of 2432 $. On November 23 1849, it was said that Parkman had come to see his colleague in his laboratory. Nobody saw him again. It was Ephraà ¯m Littlefield, the university attendant who found the remains of a body of stout build which was supposedly close to that of the businessman. On November 30, the police decided to carry out a search in Webster’s chemistry laboratory and discovered the remains of a human being’s dentures, gold and charred fragments. Webster was immediately arrested for murder. The trial started on March 19 1850 and lasted 12 days. Webster was sentenced to death. He was hung on August 30 1850. The victim’s identity was proved thanks to the body’s teeth. Indeed, during the trial, Parkman’s dentist, Dr Nathan C. Keep (1800-1875) and his assistant Dr Lester Noble, proved that two pieces of evidence, in this case a block of mineral teeth and a part of marked set, were the remains of dentures made and fitted by Keep himself [2]. Those two elements perfectly adapted to a plaster cast of the defunct’s mandible that the practitioner had kept in his office and on which could be read  «Dr Geo Parkman 1846 » written by Noble. The dentures were fitted on November 4 1846. A few days later, the practitioner had to grind down the part of the dentures which was close to the tongue in order to give it more space. This grinding left traces which did not leave any doubts as far as Parkman’s death was concerned. Here is Dr Nathan Cooley Keep’s deposition at John Webster’s trial [5]. â€Å"I am a dental-surgeon and I have been practicing this occupation for thirty years in this city. (†¦) I knew Dr Georges Parkman. I met him in 1825 when I was studying medicine with Dr John Randall. Dr Parkman was sick at that time and Dr Randall treated him. I also treated him several times at his place. In 1825, I became his favourite dentist and he often sought me for treatments or dental pieces of advise [5]. On December 3, Dr Lewis showed me mineral teeth while I had just returned home from a trip to Springfield. I immediately recognized the teeth that I had made for Parkman in 1846. (†¦) Parkman’s mouth was very special, so much so regarding its shape and junction between the top and bottom of his lower jaw that I remembered it really well. I remember all its characteristics. The making of his dentures was definitely unusual. When M. Parkman ordered his new teeth, he asked me how long it would take before he would receive them. I asked him why. He answered that the university of medicine was about to open and that for this particular occasion, there would be a ceremony during which he would be asked to deliver a speech.(†¦) That left me little time but I did my best to meet the deadlines. The distinctive identity of his mouth was so marked that I had to use all my knowledge of the matter. (†¦) As usual, I started by taking prints of the patient’s mouth. I got a perfect reproduction of his mouth by applying soft wax on a piece of iron to lower the jaw, then by pressing all this against his jaw until the wax was cold. The mould was thus ready. I oiled it and poured plaster inside. 10 minutes later, the plaster was hard and it allowed me to obtain a perfect reproduction of the dental arcades. The mould of the mandible showed four natural teeth and three residual roots. The next step was the making of metallic plates which fitted his gums on which I fixed new teeth. First, I made transitional plates that I tried myself. They were generally made in copper or in another soft metal by carrying out a metallic print that I applied with pressure thanks to plaster moulds. The copper which served to the making of those plates was placed between the moulds and sufficient pressure had to be carried out to acquire the negative of the plaster mould. Those plates were transposed in the mouth to have a try. If they fitted well, that meant that the mould was good and that the gold plates of the final devices could be made. (†¦) Dr Parkman had no natural tooth by the jawbone [5]. (†¦) Once the plates were tried, the gold plates were made and fitted in the patient’s mouth. As I had reproduced the two jaws separately, one should position them together in order to make sure whether they corresponded. For that purpose, I applied wax on the teeth and made the patient bite into it. Plaster was poured on the prints of the bitten part and thus, the moulds could be set up. (†¦) The meshing of the two jaws was very particular. The escape of the jawbone and the projection of the mandible was highly significant which resulted into an abnormally long chin. Then, teeth with the proper length were fixed on gold plates. These teeth as well as the fake gum were made in clay and were placed in moulds for them to cook and to set. (†¦) The shape of Parkman’s mouth made it very difficult. As for the device of the jawbone, the teeth were made in only one block which was cut into three parts at the level of the canines before the cooking. (†¦) Those three blocks adapted to only one plate. It was likewise for the upper part. The two sets were linked together with spiral springs allowing the patient to open and close his mouth and which kept the dentures from moving. The teeth were fixed to them thanks to platinum pins. Following an incident, my assistant and I had to start all over again. We only finished 30 minutes before the ceremony. † The hearing was asked to be adjourned following a fire alert in the prosecuter’s office. Very soon, the hearing resumed. â€Å"Not being sure that I had finished everything, I asked Dr Parkman to come back [5]. He complained of the fact that he did not have enough space for his tongue. I filed the inside of the dentures near the tongue in order to gain space. I also removed the pink of the gums and the enamel inside the teeth causing insignificant aesthetic damage. Very regularly, I saw my patient again to carry out the care and the needed repairing. The last time I saw him dated back to two weeks before his disappearance. He had broken a spring and had called late at night so that I could repair it. It was around 10 (†¦). I spent half an hour to recondition everything. It was the last I had seen him in my office. I left the town on November 28 and came back the following Monday. It was then that I heard about his disappearance. Upon my return, Dr Lewis showed me those three pieces of mineral teeth (referring to the fragments found in the oven) [5]. At first glance, I noticed the similarity with the work I had done for Dr Parkman. The most recognizable part was the right mandibular block. I recognized its shape and outline which oddly looked like that I had worked on for such a long time. Several other parts had been severely damaged by the fire. Therefore, I naturally fell back on the conception models of the said dentures. Comparing the best preserved piece, I did not have doubts anymore. It was definitely my patient. There was at least enough matter to be able to determine where the fragments came from. This one came from the upper right jaw, that one from the left and the third one from the central part of the same jaw. The lower left jaw was almost complete. The part which was hooked on it seemed to be the right part by deduction. This last piece came from the same dentures and the other parts corresponded to the remaining free space. Only a piece remained unidentified. It could have been the small piece of the front of the mandible. Thus, I identified the position of 5 pieces out of 6. Only one unknown piece remained. That gave us the 6 parts of the dentures. I also found the platinum teeth still hooked on the teeth. I also found gold fragments and tiny portions of bones more or less caught in the teeth. It was highly likely that the prostheses went in the oven when they were still in the defunct’s mouth. Mineral teeth thrown into the fire, but preserved in the mouth, are impregnated with humidity which quitely evaporates. If they had not been in his mouth and had been brutally thrown into the fire, they would have torn to shreds. Another fact which confirmed that they were in his mouth is that the springs would have propelled them everywhere had they not been confined. When we put the teeth back, the blocks were combined together like now. † To a question from a member of the jury, Dr Keep answered: â€Å"The handwriting featuring on Parkman’s moulds was written during the making of the dentures. Then, those moulds remained in my cellar. I mainly kept them in anticipation of resulting incidents during the making of the protheses [5].† His deposition finished this way:â€Å"Dr Parkman had no unitary teeth. As natural teeth, he only had a tooth and two roots on the left side and three teeth and a root on the right side. On the left, starting from the back, there first of all was two roots and a tooth (canine) and on the right, still starting from the back, the root (2nd premolar), then three teeth (1st premolar, canine, lateral incisive). (†¦)† Nathan Keep was born on December 23 in Longmeadow, in Massachussetts [2]. Gifted with his hands, he soon got interested in dentistry after being a local jeweller’s apprentice. In 1821, he went to Boston. In 1827, he graduated from Harvard Medical School. He practiced dentistry during 40 years. He was praised for his skills. In 1843, he graduated from Baltimore College of Dental Surgery and received the honorary titles of doctor in dental surgery. Keep invented numerous dental instruments and was one of the first to make porcelain teeth. Keep was also the first doctor to have used ether anesthesia for deliveries, notably on April 7 1847 during the birth of Fanny Longfellow’s daughter. He attended John Webster’s trial, Georges Parkman’s murderer. It was the first time that dental work served as evidence during a trial in the United States. In 1867, the first announcement of the creation of the Harvard Dental School was published. Nathan became its first dean which seemed natural given the unweary steps the dentist took to see the school opening its doors. Keep’s dream came true and thus, Harvard became the first dental school of the world evolving within a university. His decisions from an administrative point of view showed his admirable nature and his remarkable moral values. Robert T. Freeman was a Black man. He was one of the sons of a slave family. He postulated without success to many dental schools in order to study, he arrived in Boston and asked to meet Dean Keep. On Keep’s recommendation, Harvard University decided that colour or birth could not be an issue anymore regarding students’ admission. Therefore, Robert T. Freeman was accepted at the age of 22 and graduated in 1869. He was the first African American student to graduate from a dental school. Thus, Keep’s motto became â€Å"Justice and right above conveniences†. His action in Freeman’s case put forward his qualities as leader which significantly established an aura of morality and justice which still has an influence on the university [2]. Nathan Cooley Keep died in 1875. A statue pays tribute to his paramount role in the foundation of Harvard dental school. It is located in the gardens of the school. Fig. 1 Dr Nathan Cooley Keep (1800-1875) [3]. Fig. 2 A plaster cast of Dr Georges Parkman’s mandible (1846) [3]. Bibliography: [1] Campbell JM. Professor J. W. Webster eliminates Dr George Parkman. Dent. Mag. Oral Topics June 1958; 75(2): 73-80. [2] No author. Nathan Cooley Keep. 2006: 1-2. Available from: http://www.answers.com [3] No Author. Harvard Medical School. 1867 1870. Available from: www.countaway.harvard.edu [4] No Author. Murder at Harvard: people events (Dr Georges Parkman (1790-1849)). 1999-2003: 1-2. Available from: http://www.pbs.org [5] No Author. American experience – Murder at Harvard – Primary sources: Identifying evidence: false teeth. 1999-2003 : 1-6. Available from: http://www.pbs.org [6] Riaud X. Les dentistes dà ©tectives de l’histoire [The dentists, detectives of history]. Paris: L’Harmattan, Collection Mà ©decine à   travers les sià ¨cles [Medicine throughout centuries collection]; 2007.

Monday, August 5, 2019

2D and 3D Games

2D and 3D Games Difference Between 2D and 3D Games: Introduction: The first concept we should know that what 2D is and what is 3D means. 2D means 2dimension, here everything happens in a 2D plane. Like if we draw any picture on a paper then we can see that only from a single perspective, what kind of perspective we follow to draw that picture. For 2D surface the picture would be flat, without depth. To draw a 2D picture we use matte painting also. Like that in 2D games we can see the whole game from a single perspective whatever we follow to make it. And 3D means 3 dimensions, means here we can add depth in a picture. In 3D games we can see the character from different perspective. Here the pictures have depth and shadow which makes the picture real and it looks like something happens in front of our eye in real life. About 2D games: 2D games are also called Platform game. The word platform also describes that something held on a platform. Here the player can run, jump, shoot, collect powers on a platform. It is a video game genre; 2D games are become very old. But some developers still like to play 2D games to get the innovative idea, because we learn everything from past. Thats why they wants to play 2D games to make their game more interesting and get idea to give some new feature in their game. Mostly the characters of 2D games are cartoonish and unrealistic. We cant give a realistic feel in our 2D character. But in 3D it is possible because of depth. By using depth we can make a character which would look like a real. Mostly platform games are based on some levels, if the player can kill all enemies or cross a certain part which heshe has to cross (like-Mario) then only the player can move to the next level. In next level may be there would be more enemies which the player has to kill. As per my knowledge the era of platform games started in the early 1980s and the 3D games started in mid of 1990. There is some confusion that which is the first 2D games. Frogs is an arcade game which released in 1978, this is the first game where the character can jump on the screen, making the genres earliest ancestor. Space Panic, which is also arcade game and released in 1980, is sometimes credited as the first platform game. Donkey Kong is an arcade game created by Nintendo and released in July 1981, was the first game that allowed players to jump over elements which are there and across gaps, making it the first true platformer. There are some versions of Donkey Kong. The next version of Donkey Kong is Donkey Kong Jr. which is also become a famous game. Donkey Kong introduces Mario. The third version of Donkey Kong was not become so famous but it succeeds by Mario Bros, which is a platform game and it has an extra feature of multiplayer, where two players can play simultaneously. By using the same rule in future many gaming companies made multiplayer games. Pitfall is a video game released by Activision in 1982 for Atari 2600. Then 16 bit computer had introduced and it brought evolution to this genre, this time Saga introduced Mega Drive which is forth generation video game console. This console had introduced in Japan in 1988 and 1990 in Europe. It was released in 1989 in North America under the name of â€Å"Genesis†. This was Sagas most successful console. It competes with TurboGafx-16 which was released one year earlier in Japan under the name of PC Engine.One more console had introduced in this time that was Super Nintendo Entertainment System Entertainment System which is also called Super NES. It is also a 16 Bit video game consol which released by Nintendo in 1990. This consol had released in many countries like North America, Europe, Australia, and South America in between 1990 to1993. In Japan and Southeast Asia this system is known as Super Family Computer and in South Korea this system is known as Super Comboy which Distributed by Hyundai Electronics. Both systems were built for 16-bit computers and offered improved graphics and sound over the 8-bit NES. After Super NES released the Super Mario World released for this consol. To compete with Sonic the Hedgehog Saga released Sonic the Hedgehog which is platform game developed by Sonic Team and published by Saga for Mega Drive system. It was the first game developed by Sonic Team. Sonic Team is originally known as Saga AM8 which is a Japanese computer and video game developer and established in Ota, Tokyo, Japan in1990. Sonic include a feature of large field that scrolled effortlessly in all direction as well as manners of curve hill and a complex physics system that allows player to rush through its level with well placed jumps and rolls. It gives a massive hit, was a successful pack-in new system. At the end of 16 Bit era some games were released like Yoshis Island and Donkey Kong Country. Then new kind of hardware was released and it takes players attention, so the attention was totally shifted away from traditional 2D genre. About 3D games: The term 3D platformer referred that featured gameplay in three dimension area and polygonal 3D graphics. Games which have 3D gameplay but 2D graphics is comes under in Isomertic Games. On the other hand those games that have 2D gameplay in 3D graphics are called 2.5D that means these games are between 2D and 3D. In 3D we can implement depth to an object which gives it a real look. In 3D games the characters are look like real character which exists in real world, we can see the facial expression in characters face. In 3D games there are some missions, where the players completes one mission then heshe go to the next level and next mission would be more tougher than the previous mission. In 3D games multiplayer is mostly played by the players because they want to play together to beat one another or they make a group to beat other group and communicate with one another. After the era of 2D games, gaming companies first tried to make a platform game with 3D game and 2D graphics and isometric perspective. These games are also very old as the genre itself. The first game which have 3D perspective and moving camera came around in the mid 80s. Trailblazer was released for various computer in 1986, used a simple linescroll effect to create a forward scrolling 2.5D (also called pseudo-3D games) play field where players manipulated a bouncing ball to leap over obstacles and pitfalls. In 1987, Squaresoft released 3D World Runner, which is a forward scrolling action game, here in this game the player has to leap over obstacles and chasms. In 1990, an Estonian developer called Bluemoon released Kosmonaut which is a forward-scrolling driving/action game similar to Trailblazer, which consisted almost entirely of difficult platform-jumping obstacle courses. While the gameplay took place in three dimensions, and the graphics were polygonal it is considered pseudo-3D because it used a fixed viewpoint. Alpha waves which is a French computer game is to be found as the earliest example of a true 3D platformer, which is created by Christophe de Dinechin and published by Inforgrames in 1990 for the Atari ST, Amiga and PC. 3D games give the character a smooth movement, the camera angles would be from different point of view. A small developer called Exact released a game for the X68000 computer called Geograph Seal in 1994. This game was fully 3D polygonal first person shooter hybrid with platform jumping component. Players piloted a frog that could jump, then double jump, and triple jump high into the air, as the camera is also moved to show players jump and landing. In addition to shooting, jumping on enemies was a primary feature of attack. This was the first 3D platform game that released in Japan, but it never ported to another platform and not released outside of Japan. The following year, Exact released their follow-up to Geograph Seal for Sonys new PlayStation console. Jumping Flash!, released in April 1995, this game is generally regarded as a direct continuation of the gameplay concepts in Geograph Seal, which was likewise a mix of first-person shooting and platforming, with similar controls and camera-work. Here the frog was more cartoonish than the previous one its like a rabbit which is call ed â€Å"Robbit†. In this game the level design had an even greater focus on platform gaming, it was released in Europe and North America. It was titled as first 3D consol game. A Saga Saturn game Bug! Was released in 1995, it offered a more conservative approach to true 3D platforming. In this game players could move in all directions, but it did not allow movement along more than one axis at once — the player could move left to right, or forward and backward, but not diagonally left and backward at the same time. This game was very similar to 2D games but considered as true 3D games. This game had an extra feature that the player could climb on wall and ceiling, which was a great success. 2D platformer game In 1995 Fade to Black was released by Delphine Software which was a sequel of their popular 2D platformer game Flashback, it was the first attempt to bring a popular 2D platform game series into 3D. It had puzzle-oriented level design style and step-based control. It dose not follow the criteria of platform game and it came under action adventure game. It used true 3D characters and other objects. But its environment were created using rigid engine which was similar to Wolffenstein 3D in that it could only render square flat corridors. Sony, Saga and Nintendo were under great deal of pressure to release mascot platformer before 1996 holiday season. Sony choose an existing project by developers Naughty Dog, which was a small developer at the time who released the Way of the Warrior recently. Then Crash Bandicoot beat Nintendos new console to market in North America and it was released in the time for the holiday in Japan. Before switching to multiplatform releases in the following con sole generation crash would remain Sonys unofficial mascot for the next several years. Then Saga had tasked their American studio, STI, with bringing Sonic the Hedgehog into 3D. The project was titled as Sonic Xtream, it was to feature a radically different approach for the series with Fisheye camera and multidirectional gameplay like Bug! 3D games give the player a great area of play field than 2D platform games. Final Fantasy VII was a major breakthrough in RPG first person shooter which is still so popular game. Tomb Rider was one of the best selling game on the PlayStation in gaming industry. Sixteen generation era was the best system selling era. By the time Saga had produced 3D Sonic games Sonic Adventure on its new Dreamcast console. It used to play smoothly the games like Mario 64 with some extra feature, mostly it emphasis on speed. Then Nintendo launched GameCube console without releasing any platform game for it, but in 2002 Nintendo released Super Mario Sunshine that was the second 3D Mario game. Because of low numbers of level, and its level design was not so good so it was failed to make a good marketing. Platform game is a vital genre but it was failure to capture the popularity and market that they held once in 1998. In 1998 platform games had 15% of share of market but within four year it comes down in 2% while the RPG and first person shooter have continued the grow and popularity. Similarity In 2D and 3D games: Goal: There are some similarities in 2D and 3D games like both the game have some goal that player has to finish that then only heshe can move to the next level or mission or win the game. Control: In both the games the character has the ability to move forward, backward, jump, shoot to kill their enemies. It depends on the game, which game we are playing. If it is an intelligent based game then the controls would be different. Console: Both the games are made for some console for 3D there are some extra consoles are there. Playstation 2, playstation 3 are the consoles for 3D games. Replay Ability: In both kind of game another main similarities is replay ability. We can play several times. Like if we loose one level then we can play it again to win that level and move to the next level. Difference between 2D and 3D games: Character: The major difference between 2D and 3D games are their characters. In 2D games the characters are like cartoonish, they dont look like a real one. But in 3D characters sometimes they also look like cartoonish but due to depth the characters look like real. In 3D characters we can show the emotion in characters face. The characters take position when heshe shoot hisher enemy. Interaction: We can see the 2D character from only one perspective view may it be from side view, top view or players eye view (here the camera is placed behind the character). We cant implement all of these in a 2D game. But in 3D games we can see the player from different point of view in a game. We can move the camera in 3d games in three directions-sideway, up and down. Some of the games like Warcraft 2, Fifa here we use isometric point of view. This angle is not comes under 2D nor 3D. In isometric view the camera angle would be some fixed angel from where the characters look like 3D character. But these are not 3D games. Graphics: And another major difference is graphics, in 2D computer graphics are digital images. There are two types of graphics one is Raster graphics and another one is Vector graphics. Raster graphics or bitmap are composing by array of pixel, here each pixel has different color or shade. They are editing by changing color array by array. These are used to make mobile phone games, very old computer games. Vector graphics are composed with path, here path are use to establishing mathematical relationship between points within the image. In photographic images vector graphics are mainly used. 3D computer graphics are use to represent the 3D geometrical data. Then these datas are manipulated by the computer via 3D computer graphics software to customize their display, movement, and other appearance. Sometimes we use some 3D model which is a mathematical representation of geometric data that is contained in a data file. In 3D character we can implement light, shadows by using some software like-3ds Max, Autodesk Maya etc. by using these softwares we can make some character and then we can implement those characters in our games. Background: In 2D games we use a simple picture or some matte painting image for background, but in 3D games we use skybox that is the surrounding world. Skybox is a box which covered by some image which we can make by collage work in Adobe Photoshop. But there is a condition that in that image both edges should be similar. I mean it should be snapped together edge-to-edge. Then only we can feel the real world, if any difference is shown in that image then we cant see the proper output which we want. Then we have to import that image in Autodesk Maya or any 3D modeling software. So we should be very careful when we work on skybox. Level Design: Level design is based on games that which type of game it is. Before implementing we should be very clear that how many players are in the game, how many levels we are going to create. First we have to know that what we are going to make a 2D game or a 3D game. Because here realism do some matters. In 2D games it doesnt matters too much but in 3D games it gives a biggest difference. In 3D games we have to give a close attention on Texturing, lighting, and all the other things would be in three dimension. System Requirement: To run a 2D game the system requirement is not a big factor. It takes hardly 512 Mb RAM, without graphics card we can play 2D games in our system. It does not make difference too much in gameplay. We can play some 3D games also in this configuration. But some games are made with high graphics for that we need at least 1 GB RAM and if we use graphics card also with this configuration then the game would be more smooth and we can see the texture and the other things which used in the game would be visible clearly. Game Engine: Game engine is a kind of library, in library we can read books, if forget about the topic which studied then we can read it again. That means we can reuse the source. Like that game engine is a library of core function which we use in game. Game engines are as usually related to graphic, networking, input and other system. This is not a part of gameplay but it is a non specific part of game. By using this engine we can make several games. In most of the game engine we can play 2D and 3D games both. Key Control: In 2D games we use around 5-7 keys to control the whole game, hardly we take 10keys. This many key controls are enough for a 2D game. Sometimes we use mouse and some keys to control a game, and sometimes we use only mouse to control a 2D game (e.g.-Duck Hunt). But to control 3D game it takes around 15-20 keys and mouse to control the whole game. In a mission based fighting game like Delta Force we choose primary weapon, secondary weapon, bombs, grenades, binocular, map and many other options are there. Believability: 2D games do not give a real feel. We play 2D game just for fun. Mostly children love to play 2D games, because these kinds of games are easier for them and they enjoy it. 3D games are looks real which I already discussed, it feels like the player itself in the battle ground. The surrounding world gives that feel. There are some simulation games which are so original. Mostly this kind of games made for soldiers to give them training by playing games. In Simulation games the controls are exactly same which exist in the real thing. Like if a player drive an aero plane then the controls and the activities are be exactly there which exist in real aero plane. The enemies would come they also try to crash players plane. If the plane crash then the player would feel vibration, which gives the reality of that game. Market of 2D games: The market of 2D game becomes very low because nobody wants to play this kind of game. When 2D games first released it was so popular, gaming companies got million dollars as profit by selling 2D games. Because 2D games were new things for people, so they tried this to accept the challenge. But now these kinds of games are become very old. This is the era of 3D games; most of the gaming companies who made 2D games are now making 3D games because of market demand. Now people become fading up by playing 2D games, they want something more. 3D games give them a different feel to the players. So people love 3D games and it has a great market. Companies do not want to make any 2D games because of its down market, but also we make 2D games. To learn about making 2D games gaming colleges first learn about 2D games, thats why 2D games are still producing in the market. Online play option: We play online games which are called MMO that is Massive Multiplayer Online games. When we play online games nobody wants to play 2d games, they want to play 3D games. Online playing game is a genre of role playing computer games with a large number of players interact with one another in a virtual gaming world. Like when we play Counter Strike in online then we make two teams and fight with opposite team. First we choose one character, called Avatar then we start playing. In game we can commend to my mates to cover me, plant bomb and more other commends. Future Development: All gaming companies do not want to make 2D games, they are concentrating on producing 3D games. Whatever games they released they wants to improve them and make a new version of that game. People do not like to play 2D games but still 2D games are producing because in gaming institute first they teach us how we can make a 2D game. It is the basic idea of making game; they start with 2D games and then learn about 3D games. In future gaming companies try to make 3D games by adding some extra feature. May be they introduce some new console for playing game. Conclusion: Whatever difference between 2D and 3D games, players do not care on it. Whatever game we play, we play just for entertainment. We just want some relaxation after doing lot of work, so we play game. We play games sometimes to learn something. By playing 2D games children learn so many things. Like color, shape, fruit name, flower name etc. by playing that kind of game which give them knowledge about these things. Bibliography: http://hge.relishgames.com/ http://2dengine.com/page.php?p=about http://gpwiki.org/index.php/Game_Engines http://www.devmaster.net/engines/ http://www.selfgrowth.com/articles/Key_Advantage_And_Difference_Between_3 D_Games_And_2D_Games.html http://ezinearticles.com/?Whats-the-Difference-Between-2D-and-3D-Anyway? id=1634425 http://www.gameproducer.net/2007/07/27/differences-between-2d-and-3d-gameart-production/ http://forums.guestbook.com.tw/thread-43939-1-1.html http://books.google.co.in/books? id=iX3oWHNf9hMCpg=PA209lpg=PA209dq=difference+between+2d+and+3 d+gamessource=blots=jdvcEWDJDmsig=KA0WKC9fGQaqMMmJ_Adeyl6q wMYhl=enei=9OFiSqoexoCRBd_jlfoPsa=Xoi=book_resultct=resultresnu m=7 http://blog.media-freaks.com/discerning-between-2d-and-3d/ http://www.theiphonedvd.com/blog/understanding-the-difference-between-2dand-3d-animations/ http://www.americanchronicle.com/articles/view/107414 http://www.articlesbase.com/graphic-design-articles/2d-and-3d-computergraphics-553432.html Word doc goes here, ignore any pictures that are in them

Sunday, August 4, 2019

Human Resource Interview Essay -- essays research papers fc

Human Resource Management Interview Contents I. Introduction...............................1 II. Organization Information...................1 III. Background Information.....................2 IV. Role of Human Resources....................3 V. Performance Appraisals.....................5 VI. Closing....................................6 VII. Works Cited................................7 Introduction Human resource management is part of the human resource approach, which is evidently geared to allow organizations to benefit in two significant ways: increasing in the organization’s effectiveness and satisfying all of the employee’s needs. Organizational goals and employee needs are considered mutual and compatible in this approach, instead of simply addressing them as separate things. In other words, one need cannot be gained at the expense of the other (Human Resource Management... 6). The human resource manager in charge of the corporate office of a large brewing company, and also the manager that I interviewed, is Lori Fulmer. Mrs. Fulmer is the benefits and risk manager of Gordon Biersch. Organization Information Dan Gordon and Dean Biersch founded their first restaurant in Palo Alto in 1988. What began as a single restaurant brewery collaboration soon turned into a chain. A little over two years ago, Trolley Barn Breweries Holding Company, which consists of many Big River Grille restaurants, Rock Bottom, A1A Ale House and Seven Bridges Bar & Grille, purchased the rights to the Gordon Biersch restaurants. The new company still retains the Gordon Biersch name. The two founding members still run the brewery based out of Las Vegas, Nevada. The lucrative merger blends the West Coast brewing style, which uses the unique German style of brewing, with the one of a kind microbreweries of the East. This merger incorporated twenty-five restaurants and two more have opened in the past year. Gordon Biersch corporate offices are responsible for controlling the success that is obtained throughout the restaurant. The total amount of managerial staff is more or less than 225 people. This includes everyone from the CEO all the way down to the corporate staff. The total amount of employees throughout the chain of restaurants and breweries, including the corporate offices, is somewhere ar... ...e implemented and analyzed. The information obtained maximizes the worker’s performance and organizational effectiveness. The audit levels the playing field for evaluations by clearly identifying employee strengths and training needs. After the appraisal has been sent to corporate, merit increases are awarded based on the scoring. Closing   Ã‚  Ã‚  Ã‚  Ã‚  The prevailing notion that I learned from this interview is that an employee is a firm’s most important asset. The Human Resource department controls the well being of the employee and their importance is often underestimated. At Gordon Biersch, the HR department is one of the first places looked at if/when prices need to be cut. If ever I am in a managing position, I now know to respect the worker, first and foremost. Having a strong a committed HR department will assist in achieving this goal. Works Cited Carrell, Elbert, Hatfield. Human Resource Management:   Ã‚  Ã‚  Ã‚  Ã‚  Strategies for Managing a Diverse and Global Workforce. The Dryden Press. Fort Worth, 2000. The Gordon Biersch Webpage   Ã‚  Ã‚  Ã‚  Ã‚  

Saturday, August 3, 2019

Eros and The Modern World Essay -- Greek Mythology

In the ancient world there were two different images that could be presented of the god Eros. The first was that of a young man with wings and rings in his hands, illustrated by a statue that was created around 400 BCE by the sculptor Praxiteles (Fig.1). Second is the depiction of a mischievous baby by an unknown sculptor from the first century BCE (Fig.2). This second depiction also had wings but once again the bow was missing. If the god Eros is depicted as a child he is generally with Aphrodite his mother. Of these two depictions the most common in the modern world is the baby depiction. Even though the baby depiction is the most common, in some instances whoever is working with the depiction will choose to use the young man. Since both depictions are still used in the modern world, there are really only two significant changes since antiquity. First is the idea that Eros is one member of a race of mythical creatures. Second is the misconception that Eros is the god of love when he is really the god of sexual desire. Although Eros is commonly depicted in the modern world he is more often recognized by his Roman name Cupid. By using the name Cupid it becomes much easier to find depictions of the god Eros. For this assignment I have chosen to use three depictions from the modern world and one from the nineteenth century. Of these depictions, three come from video clips and one is a painting. All of these depictions encompass different aspects of the god. In some of these depictions he is the only cupid and in others he is just one of many. Another aspect these depictions cannot agree on is whether or not he is the young man or the baby. On top of both of these disagreements, one of the clips seems to contend that... ...ed Fig.6 MrPhanhonnhien. â€Å"Charmedvn tap 18-The Torn Identity_ part2.avi.† 19 July 2011. Youtube. Web. 20 March 2012. Video http://www.youtube.com/watch?v=mmbbm1L9hls&feature=related Fig. 7 heatmaster20. â€Å"Charmed-Forever Charmed Part 4.† 19 January 2009. Youtube. Web. 20 March 2012. Video http://www.youtube.com/watch?v=_InMQ7LuXwg&feature=related Fig.8 MrPhanhonnhien. â€Å"Charmedvn tap 18-The Torn Identity_ part3.avi.† 19 July 2011. Youtube. Web. 20 March 2012. Video http://www.youtube.com/watch?v=0UnTWByK5hc&feature=related Fig. 9 BluTaiger. â€Å"Pastoral Symphony 2/4: Centaur Courtship.† 12 January 2010. Youtube. Web. 20 March 2012. Video http://www.youtube.com/watch?v=0BzfBwyjkYM&feature=related Fig.10 ChrisTheGreek2007. â€Å"Comedy of Arrows part 1.† 7 March 2008. Youtube. Web. 20 March 2012. Video http://www.youtube.com/watch?v=830frPb6eaA&feature=related Eros and The Modern World Essay -- Greek Mythology In the ancient world there were two different images that could be presented of the god Eros. The first was that of a young man with wings and rings in his hands, illustrated by a statue that was created around 400 BCE by the sculptor Praxiteles (Fig.1). Second is the depiction of a mischievous baby by an unknown sculptor from the first century BCE (Fig.2). This second depiction also had wings but once again the bow was missing. If the god Eros is depicted as a child he is generally with Aphrodite his mother. Of these two depictions the most common in the modern world is the baby depiction. Even though the baby depiction is the most common, in some instances whoever is working with the depiction will choose to use the young man. Since both depictions are still used in the modern world, there are really only two significant changes since antiquity. First is the idea that Eros is one member of a race of mythical creatures. Second is the misconception that Eros is the god of love when he is really the god of sexual desire. Although Eros is commonly depicted in the modern world he is more often recognized by his Roman name Cupid. By using the name Cupid it becomes much easier to find depictions of the god Eros. For this assignment I have chosen to use three depictions from the modern world and one from the nineteenth century. Of these depictions, three come from video clips and one is a painting. All of these depictions encompass different aspects of the god. In some of these depictions he is the only cupid and in others he is just one of many. Another aspect these depictions cannot agree on is whether or not he is the young man or the baby. On top of both of these disagreements, one of the clips seems to contend that... ...ed Fig.6 MrPhanhonnhien. â€Å"Charmedvn tap 18-The Torn Identity_ part2.avi.† 19 July 2011. Youtube. Web. 20 March 2012. Video http://www.youtube.com/watch?v=mmbbm1L9hls&feature=related Fig. 7 heatmaster20. â€Å"Charmed-Forever Charmed Part 4.† 19 January 2009. Youtube. Web. 20 March 2012. Video http://www.youtube.com/watch?v=_InMQ7LuXwg&feature=related Fig.8 MrPhanhonnhien. â€Å"Charmedvn tap 18-The Torn Identity_ part3.avi.† 19 July 2011. Youtube. Web. 20 March 2012. Video http://www.youtube.com/watch?v=0UnTWByK5hc&feature=related Fig. 9 BluTaiger. â€Å"Pastoral Symphony 2/4: Centaur Courtship.† 12 January 2010. Youtube. Web. 20 March 2012. Video http://www.youtube.com/watch?v=0BzfBwyjkYM&feature=related Fig.10 ChrisTheGreek2007. â€Å"Comedy of Arrows part 1.† 7 March 2008. Youtube. Web. 20 March 2012. Video http://www.youtube.com/watch?v=830frPb6eaA&feature=related

Friday, August 2, 2019

J.B. Preistly’s Presentation of Inspector Goole in An Inspector Calls :: English Literature

Analyse J.B. Preistly’s Presentation of Inspector Goole in An Inspector Calls ‘An Inspector Calls’ is a play written by J.B. Preistly in 1945 after WW2. The play was set in 1912 just before WW1, this date was chosen to show the contrasts of the two orders and to help J.B.Preistly’s message of the play become clearer. In the world in1945, as I’ve said, it was the end of WW2 and the Labour Party had been elected for government for the first time. Preistly’s message of the play is that he thinks that the old older was a bad idea because it had already got the world in 2 world wars’ and that every body should respect and care about each other . The Inspector is an important character is important to the play because he is like the spokes person of the play because he shows that the ways of the old order are wrong and that the way of the new order was the right way to go. He is also pointing out Preistly’s message by saying that the old order views from Arthur Birling about how everybody should look after themselves and not care about any other problems in the world accept your own. The way that Preistly does this is by contrasting Inspector Goole and Arthur Birling for example the Inspector is cool, calm and collected, Arthur Birling has to always have his wits about him and always try to be right. My first impressions of the Inspector are that he is an important character to the play and solving the mystery of who killed Daisy Renton, but I didn’t think that he would have any thing to do with the message. Did Preistly want the audience to think this? I think that he did and that adds to the initial impact of the inspector’s character, not knowing what he is all about. In the text Preistly describes the inspector as a big character in his late 40’s makes him seem a convincing inspector; this could help to trick the audience in the later scenes. The Inspectors entrance is important because it is the middle of Birling’s big speech about only looking after yourself and later in the play he contradicts that speech and shows Birling that he is in the wrong and that Eric And Sheila are right for being in the new order. When he enters the room with the lines â€Å" I’d like some information if you don’t mind, Mr. Birling† it makes the audience feel that Birling, who is so convinced the old order is correct and he is

Thursday, August 1, 2019

Educating Rita and the Allegory of the Cave Essay

The film â€Å"Educating Rita† and the essay â€Å"the Allegory of the Cave† are based on philosophical ideas and problems connected with personal development, education and understanding of the good life. ‘Educating Rita† and the essay â€Å"the Allegory of the Cave’ portray personal development of people and importance of education, persistence and hard work crucial for success and self-determination. Thesis Both works portrays that only self-improvements and education combined with personal values will create a unique personality able to obtain social status and understand the world. Educating Rita’ and ‘the Allegory of the Cave’ discuss the role of persistence and hard work in education and learning. In the film, the main heroin would not be able to achieve success and change her personality without diligence and great desire to archive this success. Similar to the film, Plato portrays that persistence and desire to learn something new drive the personality. Thus, both works show that learning differences arise from different motives and personal traits, different goals and life expectations of the characters. Socrates questions: â€Å"And when he remembered his old habitation, and the wisdom of the cave and his fellow-prisoners, do you not suppose that he would felicitate himself on the change, and pity them? (Plato). In this case, thinking and analysis are the main tools which help the student to learn and develop new knowledge. For learners, one of the first and most basic steps to master new knowledge is to develop strong skills through practice and cramming. The works portray that a unique personality is coined by education and learning, knowledge sharing and continuous practice. ‘Educating Rita’ portrays that learning ensures that the knowledge is generated and perceived currently. ‘Educating Rita’ portrays that every person can improve her knowledge and receives good education in spite of her class location and background. Similar to the film’s theme, Plato says: â€Å"Whereas our argument shows that the power and capacity of learning exists in the soul already† (Plato). It is important to note that in contrast to many other students who work hard for many years but fail to achieve their dream, the film and Plato’s essay describe that learning can shape any personality in a short period of time, but he/she needs long-life learning and education in order to to keep abreast of time and expend his/her knowledge. Both works, â€Å"Educating Rita† and â€Å"the Allegory of the Cave† discuss the important role of teacher and mentor in education and self-development. The role of the teacher is to motivate and inspire his pupil. In general terms, motivation in the pupil can be described as the direction and persistence of action. It is concerned with why people choose a particular course of action in preference to others, and why they continue with a chosen action, often over a long period, and in the face of difficulties and problems. The process of learning is closely connected with self-regulated learning. Plato comments: â€Å"He will then proceed to argue that this is he who gives the season and the years, and is the guardian of all that is in the visible world, and in a certain way the cause of all things which he and his fellows have been accustomed to behold? (Plato). In the film, this process is supported by strong personal commitment to work, life goals and hopes which have not come true. In contrast to ‘the Allegory of the Cave’ in the film motivation is concerned, basically, with why Rita behaves in a certain way. Personal motivation and life goals have a direct and positive impact on her self-direct learning. Her motivation can be describes as urges, aspirations, drives and needs of human beings direct or control or explain their behavior. Symbolically, for prisoners ‘light’ symbolizes ‘truth’ while for Rita ‘education’ becomes the light in her life. In sum, both works describe that our world views depend upon education, learning, and a teacher who supports and guides his pupil. Education is the first major step that increases personal values of everyone and creates new opportunities to succeed on the workplace. Learning is typical for people, because they see persistence and diligence as important qualities of a character and personal traits. Character Sketches Rita (Susan) Rita is a young (about twenty) working class girl (hairdresser) who wants to improve her life and continue education. She is marriage but her husband is constantly against her education. From the start it is clear from her bad grammar that she has a less polished education than the other students. At the start she is simply the instrument of Frank. Later she seems to have some pity for him. One sign of Rita’s development is her growing realization of how Frank cares about her. She is smart, brave and courageous to start a new life. To be so clear about one’s upbringing is a step in overcoming it. At the end of the film she becomes persistent, diligent and hard-working students. A diligent attitude to learning is the best way to prove that hard work and persistence can result in social recognition and high social status. Dr Frank Bryant Frank is a middle aged academician who achieved nothing in his life. He lack money and decides to teach working class students to earn for living. Frank combines the moral and social qualities of a gentleman. He is patient, sympathetic and kind. He inherits honesty; he is a reliable and sensitive, clumsy and inaccurate person. In his love for Rita, he shows that he has none of snobbery or egoism. His tact is evident in his treatment of Rita and in the delicate way he corrects her manners. Frank is, above all, a loyal friend who actively helps Rita in her attempt to change herself. Knowing how to work and motivate his pupils is one of the marks of a true teacher. Frank conforms to this ideal. His fine manners show that he is a gentleman at heart.

Spare the Rod and Spoil the Child

I was really enjoying service last Sunday, because my pastor I must admit is good at what he was called to do- crack jokes and preach the word of God. He shared a story about his childhood during service and that gave me the inspiration for this write up.A young pastor Tunde (not real name) apparently set out to grind pepper for his mum, so that dinner could be made without hassle. And so Tunde went to the grind-man’s house and got the pepper well grounded, but instead of going back home decided to play â€Å"one-set† of football. â€Å"One set† led to â€Å"two sets† and more and Tunde was running late for dinner preparations, but at least he had grounded the pepper.Done with football practice and catching up with friends Tunde was on his way out of the sandy football pitch when a more excited friend on the football pitch decided to smash one last shot at goal, but missed by a long mile and caught Tunde’s hand and the grounded pepper spilled on the sand. Afraid and panicking, Tunde managed to get a hold of himself and packed whatever spilled on the sand, alongside the sand and put it all back in the bag and ran straight home with the ‘perfect excuse’.Tunde’s mum asked in earnest what kept him so long, and Tunde said he had to wait in line for his turn. Tunde’s mother refused to dwell on that and collected the (sandy) pepper from his hand and went back into the kitchen. It was there she saw a rather new mixture of grounded pepper and sand (delicious) and required from Tunde as to what came about this combination. Already a successful liar once, Tunde brought out another great line when he said the grinds-man, on putting the pepper inside the machine brought out this mixture and he had no choice but to take what the machine had given to him.Cutting the story short, now born-again Pastor Tunde revealed that he still vividly remembers the slap that was dished out to him when he was done with his ridicul ous response. It was in line of that story that Pastor Tunde revealed a bible passage (Proverbs 22 vs. 15) to back his claim that a child must be disciplined, to set his ways straight.While the church burst out in laughter, I was taking notes. I took notes because I was never beaten as a child by my parents, but at school I got my share and for emphasis sake I am not against it. I just find the topic fascinating anytime it comes up that you must be disciplined by the rod, else you grow up wayward. That assertion does not sit very well with me and so I decided to express myself in my own words. I believe it is the call of a parent to discipline their child however they feel is right, as long as it is done with a high level of tolerance.I definitely agree that a parent reserves the right to spank their child to reality should he default as truth be told, growing kids are the most manipulative people you can ever come across. From the trickery in their moves when they’ve just st olen a bar of chocolate, to the animated tears that form up immediately they have been caught, parents must face the facts that children are indeed manipulative.What then leads the best way to discipline? I grew up knowing that charity began from our home but even then it took a few strokes on my behind in school to correct some of my errors that could not be detected at home. My understanding of that phrase is that whatever basic values you might need as a child, including discipline, you must first get that experience at home. Not being a parent puts me at a slight disadvantage to this debate, but I have watched my little cousins and nieces and nephews grow and I do understand why this needs to be addressed by public opinion. Therein lies the argument, to beat or not to beat.